A fan score for the final cut scene of Breath of the Wild (2017)

Here I used a combination of Piano and Orchestral instruments in order to create an epic fantasy setting required for the Legend of Zelda series. For this cue, I created rich orchestral sound in order to match the finality of the scene. For the latter part, I scale it back a bit to give a more tender feeling, as if you are going home after a long journey.

Composition Synch Demo’s

Fan score for the “Hidden memory” cut scene from the 2017 game Breath of the Wild.

For this cue, I used a similar instrumentation in order to create a feeling of uncertainty and hopelessness which then builds into renewed hope and optimism.

A fan score for the opening scene of the 2022 game Stray.

Here I used a combination of guitars, piano, percussion and strings in order create a tranquil atmosphere. The introduction of the piece is meant to evoke the image of waking up in mysterious place surrounded by overgrown nature.

Fan score for the “Dead City” from the 2022 gme Stray.

Here I used a combination of percussive sounds and ambient effects to create a “dark industrial” atmosphere. I also call back to the guitar and piano used in the opening score, but use more dissonant chords in order to suit the darker atmosphere.